An old noble valley where a castle watches over the village and family secrets lead back to a demon from legend.
A haunted forest of witch paths, wolf packs, living roots and ancient altars.
Dwarven mines taken by undead, golems and creatures from the deep stone.
Port towns, fishing villages, smugglers, sea runes and drowned temples.
Burned lands of orcs, demonic beasts, nomad camps and blood arenas.
A mage tower where elemental scholars try to command what once destroyed kingdoms.


Elemental stones appeared where the world touched ancient magic.
Noble families began making pacts with beings from the shadow for power and immortality.
The player enters the world as old curses return and factions prepare for war.